Folder Structure
After installing DoozyUI Manager from the Package Manager, a new folder ‘Doozy’ is added to your project. The folder structure separates the data into 4 parts: “_Examples”, “_Extras”, “Editor” and “Runtime”
_Examples
Contains various use-case scenarios that show some of the ways the system can be used.
The examples were assembled with learning in mind, thus some of the techniques used to achieve certain effects were simplified for ease of understanding.
Most of the use-cases, presented in the form of examples, can also be constructed in various other ways and get to the same result.
_Extras
Contains pre-assembled prefabs and all the content used for the UIMenu. These are meant to help you prototype your project and learn how to create various components, containers, content elements, etc.
Note that all media inside this folder are not to be used in your projects due to copyright. They are intended for prototypes and to teach you how to assemble prefabs and layouts. You are not allowed to use them in projects made for your company or for an end-client.
_Editor
Contains all the code that runs in the Unity Editor. The content of this folder does not go into your build as it is Editor only code.
Here you will find a lot of systems and sub-systems that manage everything on the Editor side, from custom editors to custom functionalities made to help configure and work with the system.e use-cases, presented in the form of examples, can also be constructed in various other ways and get to the same result.
_Runtime
Contains all the code that runs at Runtime. The content of this folder will dynamically be added into your build as it is Runtime code.
Here you will find all the systems and sub-systems that make up DoozyUI.