Version 4.2.0
New
SceneLoader
SceneDirector
FloatAnimator
IntAnimator
Vector2Animator
Vector3Animator
UIContainerFloatAnimator
UIContainerIntAnimator
UIContainerVector2Animator
UIContainerVector3Animator
UISelectableFloatAnimator
UISelectableIntAnimator
UISelectableVector2Animator
UISelectableVector3Animator
LoadSceneNode
UnloadSceneNode
ActivateLoadedScenesNode
Added
GameObject context menu for most relevant components.
Open graph in Nody to the Flow Controller component
API buttons to all components and nodes.
Progressor Id database system. You can now find and use Progressors by category/name ids.
Fixed
Custom editors missing right side spacing in the Inspector.
UpdateBot having its Update option true by default and triggering a Global Refresh without reason (new default value is now false).
Navigation visualization not showing in edit mode.
Category Name IDs error when category and name are set to ‘None’.
UISelectable not adding the BackButton to the scene when Domain Reload is disabled.
Updated
Nody Create Node window to allow dropping folders directy into the runtime and editor paths text fields, to get a path.
Nody window regeneration when entering and exiting PlayMode.
Nody window handling of flow graphs by a significant margin.
RoamingDatabase Validate method by replacing AssetDatabase.SaveAssets with AssetDatabase.SaveAssetIfDirty.
Improved memory allocations for FlowGraph and FlowController.
Editors for animators to allow triggering the animations in the editor (outside play mode)
ModyEvents from having and Enabled option. They are now always enabled.
MenuItem structure.
AddComponentMenu structure.
All components that derived from UISelectableComponent and to derive from UISelectable directly.
NewNodeEditor template to use EditorSpriteSheets and added a few extra instructions.
NewNodeView template with a few extra instructions on how to set custom colors.
Editor UI
Every usage of the FluidAnimatedContainer has been checked and fixed to avoid duplicating elements.
Fixed FluidAnimatedContainer from sometimes displaying its contents for 1 frame before Show.
Changed FluidAnimatedContainer animation ‘feel’.