Astra Child

Version 4.8.1

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Fixed

Fixed an issue where UIPopup was giving null references when trying to set text, sprite or callback for non-existing labels, images, or buttons.

Fixed an issue where UIToggleGroup was throwing an InvalidOperationException when trying to access firstToggleOn, firstToggleOff, lastToggleOn and lastToggleOff.

Fixed an issue where the SceneLoader inspector was not allowing for the scene build index to be changed and saved
Fixed an issue where UIToggleSpriteSwapper was incorrectly set as a UIContainer in the editor, it is now correctly set as a UIToggle.

Fixed an issue where UIToggleGroup’s RefreshAllToggleValues method was not properly checking if any other toggle was on when OneToggleOnEnforced was the selected ControlMode and turning it off.

Reactions now properly update when a zero duration is set for instant animations.

Fixed an out of bounds issue with DesignUtile when removing a listview item.

Fixed a null reference error with ReactorAnimation when a target has not been set and is triggered OnEnable (added a delay to execute at end of frame).

Fixed an issue where UIPopup was giving null references when trying to set text, sprite or callback for non-existing labels, images, or buttons.

Fixed an issue where UIToggleGroup was throwing an InvalidOperationException when trying to access firstToggleOn, firstToggleOff, lastToggleOn and lastToggleOff.

Fixed an issue where the SceneLoader inspector was not allowing for the scene build index to be changed and saved.

Fixed an issue where UIToggleSpriteSwapper was incorrectly set as a UIContainer in the editor, it is now correctly set as a UIToggle.

Fixed an issue where UIToggleGroup’s RefreshAllToggleValues method was not properly checking if any other toggle was on when OneToggleOnEnforced was the selected ControlMode and turning it off.

Reactions now properly update when a zero duration is set for instant animations.

Fixed an out of bounds issue with DesignUtile when removing a listview item.

Fixed a null reference error with ReactorAnimation when a target has not been set and is triggered OnEnable (added a delay to execute at end of frame)

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